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Old Jan 25, 2008, 10:27 PM // 22:27   #41
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I think most of you fail to perceive that Cracked Armor is the newest condition added to the game. It was made in EotN's release. Since it really has had only 1 campaign to grow, it's really no wonder it has less skills that cause it. It should have about 1/4 the amount as the skills that cause burning, poison, bleeding, etc. Did anyone complain when Proph was first released that there should be 4 times as many skills as there are currently?

Seriously, it's kind of like expecting a 3 year old to be able to ride a bike with the skills of a 6 year old
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Old Jan 25, 2008, 10:46 PM // 22:46   #42
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They could retroactively ADD Cracked Armor effects to some attacks, though. I dunno. I don't see the effect often enough to have to think much about it.
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Old Jan 26, 2008, 12:05 AM // 00:05   #43
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Quote:
Originally Posted by Kanyatta
I think most of you fail to perceive that Cracked Armor is the newest condition added to the game. It was made in EotN's release. Since it really has had only 1 campaign to grow, it's really no wonder it has less skills that cause it. It should have about 1/4 the amount as the skills that cause burning, poison, bleeding, etc. Did anyone complain when Proph was first released that there should be 4 times as many skills as there are currently?

Seriously, it's kind of like expecting a 3 year old to be able to ride a bike with the skills of a 6 year old
Like I said. The condition feels rushed and hapazard. Either it should be altered, or removed completely.
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Old Jan 26, 2008, 12:27 AM // 00:27   #44
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Noes! Dont remove it! My elly loves turning warriors into extra squishies for lightning orb

But yea, as cracked armor currently works, the only thing that really sees much use for it is an air elly.
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Old Jan 26, 2008, 10:19 AM // 10:19   #45
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Quote:
Originally Posted by genofreek
They could retroactively ADD Cracked Armor effects to some attacks, though. I dunno. I don't see the effect often enough to have to think much about it.
I thought they did....or were going to. There were notes on wiki about giving some Necro and Assassin skills the ability to cause Cracked Armor.
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Old Jan 26, 2008, 10:04 PM // 22:04   #46
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Quote:
Originally Posted by genofreek
They could retroactively ADD Cracked Armor effects to some attacks, though. I dunno. I don't see the effect often enough to have to think much about it.
They did.

[skill]Weaken Armor[/skill]

and

[skill]Aggressive Refrain[/skill]
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Old Jan 26, 2008, 10:28 PM // 22:28   #47
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No we don't need any more skills that cause cracked armour.
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